"""Alle gemessenen Koordinaten der Quelle und der Sonne haben den Ursprung in der linken unteren Ecke des Clusters in einem rechtshaendigen flachen System. """ import math import objects.motor as motor class MovingEntity: """Embedded entity in the world with a position.""" def __init__(self, world): self.world = world self.pos = (0.0, 0.0, 0.0) # (x, y, z) in local untilted coordinates def get_pos_rotated(self): """Return position rotated by world's tilt around y-axis.""" return self.world.rotate_point_y(self.pos) def move(self, dx=0, dy=0, dz=0): self.pos = (self.pos[0] + dx, self.pos[1] + dy, self.pos[2] + dz) class Target(MovingEntity): def __init__(self, world, pos=(0.0, 0.0, 0.0)): super().__init__(world) self.pos = pos class Source(MovingEntity): def __init__(self, world, pos=(10.0, 10.0, 10.0)): super().__init__(world) self.pos = pos class Mirror: def __init__(self, world, cluster_x=0, cluster_y=0): self.world = world self.cluster_x = cluster_x self.cluster_y = cluster_y # Store the motors self.yaw = motor.Motor(self.world.board) self.pitch = motor.Motor(self.world.board) # Position in un-tilted coordinate system self.pos = (cluster_x * self.world.grid_size, cluster_y * self.world.grid_size, 0.0) def get_pos_rotated(self): return self.world.rotate_point_y(self.pos) def set_angle_from_source_target(self, source: Source, target: Target): # Get rotated positions pos_mirror = self.get_pos_rotated() pos_source = source.get_pos_rotated() pos_target = target.get_pos_rotated() v_source = ( pos_source[0] - pos_mirror[0], pos_source[1] - pos_mirror[1], pos_source[2] - pos_mirror[2], ) v_target = ( pos_target[0] - pos_mirror[0], pos_target[1] - pos_mirror[1], pos_target[2] - pos_mirror[2], ) def normalize(v): length = math.sqrt(v[0] ** 2 + v[1] ** 2 + v[2] ** 2) if length == 0: return (0, 0, 0) return (v[0] / length, v[1] / length, v[2] / length) v_source_n = normalize(v_source) v_target_n = normalize(v_target) mirror_normal = ( v_source_n[0] + v_target_n[0], v_source_n[1] + v_target_n[1], v_source_n[2] + v_target_n[2], ) mirror_normal = normalize(mirror_normal) # Update the angles based on the normals in rotated positions self.yaw.set_angle(math.degrees(math.atan2(mirror_normal[0], mirror_normal[2]))) self.pitch.set_angle(math.degrees(math.atan2(mirror_normal[1], mirror_normal[2]))) def get_angles(self): return self.yaw.angle, self.pitch.angle class World: def __init__(self, board, tilt_deg=0.0): self.board = board self.grid_size = 10 # In cm self.tilt_deg = tilt_deg # Tilt of the grid system around y-axis self.mirrors = [] def add_mirror(self, mirror): self.mirrors.append(mirror) def update_mirrors_from_source_target(self, source: Source, target: Target): for mirror in self.mirrors: mirror.set_angle_from_source_target(source, target) def rotate_point_y(self, point): """Rotate a point around the y-axis by the world's tilt angle.""" x, y, z = point theta = math.radians(self.tilt_deg) cos_t = math.cos(theta) sin_t = math.sin(theta) x_rot = x * cos_t + z * sin_t y_rot = y z_rot = -x * sin_t + z * cos_t return (x_rot, y_rot, z_rot)