"""Alle gemessenen Koordinaten der Quelle und der Sonne haben den Ursprung in der linken unteren Ecke des Clusters in einem rechtshaendigen flachen System. """ import math import objects.motor as motor import numpy as np # Einheitsvektoren unit_x = np.array([1, 0, 0]) unit_y = np.array([0, 1, 0]) unit_z = np.array([0, 0, 1]) def get_axis(axis): "Axis are numbered from 1 to 3 from x to z." match axis: case 1: ax = unit_x case 2: ax = unit_y case 3: ax = unit_z case _: ax = unit_x return ax def proj(vec, axis: int =1): """Simple vector projection onto an axis.""" ax = get_axis(axis) return np.dot(vec, ax) * ax def abs_custom(vec): l = 0 for i in range(3): l += vec[i] ** 2 return np.sqrt(l) def rotate(v, angle=90, axis=1): "Rotate a vector with an angle around a axis with the right hand rule." angle = angle/180 * np.pi k = get_axis(axis) return ( v * np.cos(angle) + np.cross(k, v) * np.sin(angle) + k * np.dot(k, v) * (1 - np.cos(angle)) ) def agl(a, b): "Get the angle between two vectors. This is always between 0 and 180 degree." return np.round(np.acos(np.dot(a, b)/(abs_custom(a) * abs_custom(b)))/(2 * np.pi) * 360) def normalize(vec): l = abs_custom(vec) return vec/l def get_angles(source, target): """Main function to get the phi and theta angles for a source and a target vector. Both vectors must lie on the front half sphere. Phi is from 0 to 180 where 0 means left when you look at the mirrors. The hardware is bounded between 45 and 135 degree. Thus the here provided angle needs to be subtracted by 45 and then doubled. Theta is from 0 to 90 where 0 means up.""" source_planar = source - proj(source, 3) target_planar = target - proj(target, 3) source_phi = agl(source_planar, unit_x) target_phi = agl(target_planar, unit_x) source_theta = agl(rotate(source, 90 - source_phi, 3), unit_z) target_theta = agl(rotate(target, 90 - target_phi, 3), unit_z) phi = None theta = None theta_diff = None phi_diff = agl(source_planar, target_planar) if source_phi < target_phi: rota = rotate(source_planar, phi_diff, 3) theta_diff = agl(rota, target) phi = source_phi + phi_diff/2 else: rota = rotate(target_planar, phi_diff, 3) theta_diff = agl(rota, source) phi = target_phi + phi_diff/2 if source_theta < target_theta: theta = target_theta + theta_diff/2 else: theta = source_theta + theta_diff/2 return (phi, theta) class MovingEntity: """Embedded entity in the world with a position.""" def __init__(self, world): self.world = world self.pos = (0.0, 0.0, 0.0) # (x, y, z) in local untilted coordinates def get_pos_rotated(self): """Return position rotated by world's tilt around y-axis.""" return self.world.rotate_point_y(self.pos) def move(self, dx=0, dy=0, dz=0): self.pos = (self.pos[0] + dx, self.pos[1] + dy, self.pos[2] + dz) class Target(MovingEntity): def __init__(self, world, pos=(0.0, 0.0, 0.0)): super().__init__(world) self.pos = pos class Source(MovingEntity): def __init__(self, world, pos=(10.0, 10.0, 10.0)): super().__init__(world) self.pos = pos class Mirror: def __init__(self, world, cluster_x=0, cluster_y=0): self.world = world self.cluster_x = cluster_x self.cluster_y = cluster_y # Store the motors self.phi = motor.Motor(self.world.board) self.theta = motor.Motor(self.world.board) # Position in un-tilted coordinate system self.pos = (cluster_x * self.world.grid_size, cluster_y * self.world.grid_size, 0.0) def get_pos_rotated(self): return self.world.rotate_point_y(self.pos) def set_angle_from_source_target(self, source: Source, target: Target): "Set the angles of a mirror from global source and target vectors." rot_pos = np.array([self.get_pos_rotated()]) rel_source = np.array([source.pos]) - rot_pos rel_target = np.array([target.pos]) - rot_pos phi, theta = get_angles(rel_source, rel_target) # Update the angles based on the normals in rotated positions self.phi.set_angle(phi) self.theta.set_angle(theta) def get_angles(self): return self.phi.angle, self.theta.angle class World: def __init__(self, board, tilt_deg=0.0): self.board = board self.grid_size = 10 # In cm self.tilt_deg = tilt_deg # Tilt of the grid system around y-axis self.mirrors = [] def add_mirror(self, mirror): self.mirrors.append(mirror) def update_mirrors_from_source_target(self, source: Source, target: Target): for mirror in self.mirrors: mirror.set_angle_from_source_target(source, target) def rotate_point_y(self, point): """Rotate a point around the y-axis by the world's tilt angle.""" x, y, z = point theta = math.radians(self.tilt_deg) cos_t = math.cos(theta) sin_t = math.sin(theta) x_rot = x * cos_t + z * sin_t y_rot = y z_rot = -x * sin_t + z * cos_t return (x_rot, y_rot, z_rot)