Fix everything?

This commit is contained in:
2026-01-15 12:52:21 +01:00
parent 460b874651
commit caa6ae4432
3 changed files with 98 additions and 39 deletions

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@@ -1 +1 @@
3.12 3.13

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@@ -3,6 +3,89 @@
import math import math
import objects.motor as motor import objects.motor as motor
import numpy as np
# Einheitsvektoren
unit_x = np.array([1, 0, 0])
unit_y = np.array([0, 1, 0])
unit_z = np.array([0, 0, 1])
def get_axis(axis):
"Axis are numbered from 1 to 3 from x to z."
match axis:
case 1:
ax = unit_x
case 2:
ax = unit_y
case 3:
ax = unit_z
case _:
ax = unit_x
return ax
def proj(vec, axis: int =1):
"""Simple vector projection onto an axis."""
ax = get_axis(axis)
return np.dot(vec, ax) * ax
def abs_custom(vec):
l = 0
for i in range(3):
l += vec[i] ** 2
return np.sqrt(l)
def rotate(v, angle=90, axis=1):
"Rotate a vector with an angle around a axis with the right hand rule."
angle = angle/180 * np.pi
k = get_axis(axis)
return (
v * np.cos(angle)
+ np.cross(k, v) * np.sin(angle)
+ k * np.dot(k, v) * (1 - np.cos(angle))
)
def agl(a, b):
"Get the angle between two vectors. This is always between 0 and 180 degree."
return np.round(np.acos(np.dot(a, b)/(abs_custom(a) * abs_custom(b)))/(2 * np.pi) * 360)
def normalize(vec):
l = abs_custom(vec)
return vec/l
def get_angles(source, target):
"""Main function to get the phi and theta angles for a source and a target vector. Both vectors must lie on the front half sphere.
Phi is from 0 to 180 where 0 means left when you look at the mirrors. The hardware is bounded between 45 and 135 degree. Thus the here provided angle needs to be subtracted by 45 and then doubled.
Theta is from 0 to 90 where 0 means up."""
source_planar = source - proj(source, 3)
target_planar = target - proj(target, 3)
source_phi = agl(source_planar, unit_x)
target_phi = agl(target_planar, unit_x)
source_theta = agl(rotate(source, 90 - source_phi, 3), unit_z)
target_theta = agl(rotate(target, 90 - target_phi, 3), unit_z)
phi = None
theta = None
theta_diff = None
phi_diff = agl(source_planar, target_planar)
if source_phi < target_phi:
rota = rotate(source_planar, phi_diff, 3)
theta_diff = agl(rota, target)
phi = source_phi + phi_diff/2
else:
rota = rotate(target_planar, phi_diff, 3)
theta_diff = agl(rota, source)
phi = target_phi + phi_diff/2
if source_theta < target_theta:
theta = target_theta + theta_diff/2
else:
theta = source_theta + theta_diff/2
return (phi, theta)
class MovingEntity: class MovingEntity:
"""Embedded entity in the world with a position.""" """Embedded entity in the world with a position."""
@@ -35,8 +118,8 @@ class Mirror:
self.cluster_y = cluster_y self.cluster_y = cluster_y
# Store the motors # Store the motors
self.yaw = motor.Motor(self.world.board) self.phi = motor.Motor(self.world.board)
self.pitch = motor.Motor(self.world.board) self.theta = motor.Motor(self.world.board)
# Position in un-tilted coordinate system # Position in un-tilted coordinate system
self.pos = (cluster_x * self.world.grid_size, cluster_y * self.world.grid_size, 0.0) self.pos = (cluster_x * self.world.grid_size, cluster_y * self.world.grid_size, 0.0)
@@ -45,44 +128,20 @@ class Mirror:
return self.world.rotate_point_y(self.pos) return self.world.rotate_point_y(self.pos)
def set_angle_from_source_target(self, source: Source, target: Target): def set_angle_from_source_target(self, source: Source, target: Target):
# Get rotated positions "Set the angles of a mirror from global source and target vectors."
pos_mirror = self.get_pos_rotated()
pos_source = source.get_pos_rotated()
pos_target = target.get_pos_rotated()
v_source = ( rot_pos = np.array([self.get_pos_rotated()])
pos_source[0] - pos_mirror[0], rel_source = np.array([source.pos]) - rot_pos
pos_source[1] - pos_mirror[1], rel_target = np.array([target.pos]) - rot_pos
pos_source[2] - pos_mirror[2],
)
v_target = (
pos_target[0] - pos_mirror[0],
pos_target[1] - pos_mirror[1],
pos_target[2] - pos_mirror[2],
)
def normalize(v): phi, theta = get_angles(rel_source, rel_target)
length = math.sqrt(v[0] ** 2 + v[1] ** 2 + v[2] ** 2)
if length == 0:
return (0, 0, 0)
return (v[0] / length, v[1] / length, v[2] / length)
v_source_n = normalize(v_source)
v_target_n = normalize(v_target)
mirror_normal = (
v_source_n[0] + v_target_n[0],
v_source_n[1] + v_target_n[1],
v_source_n[2] + v_target_n[2],
)
mirror_normal = normalize(mirror_normal)
# Update the angles based on the normals in rotated positions # Update the angles based on the normals in rotated positions
self.yaw.set_angle(math.degrees(math.atan2(mirror_normal[0], mirror_normal[2]))) self.phi.set_angle(phi)
self.pitch.set_angle(math.degrees(math.atan2(mirror_normal[1], mirror_normal[2]))) self.theta.set_angle(theta)
def get_angles(self): def get_angles(self):
return self.yaw.angle, self.pitch.angle return self.phi.angle, self.theta.angle
class World: class World:
def __init__(self, board, tilt_deg=0.0): def __init__(self, board, tilt_deg=0.0):

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@@ -12,15 +12,15 @@ LOOP_DELAY = 0.005 # In seconds
# Testing embedding the mirrors in the world # Testing embedding the mirrors in the world
board = Board() board = Board()
world = solar.World(board, tilt_deg=15) # The world is tilted 15 degrees around y-axis world = solar.World(board, tilt_deg=0)
HEIGHT = 30 HEIGHT = 30
source = solar.Source(world, pos=(30, 50, 100)) source = solar.Source(world, pos=(0, 50, 0))
target = solar.Target(world, pos=(0, 0, 40)) target = solar.Target(world, pos=(0, 50, 0))
# Create mirrors in a 3x2 grid # Create mirrors in a 3x2 grid
for x in range(3): for x in range(4):
for y in range(2): for y in range(2):
mirror = solar.Mirror(world, cluster_x=x, cluster_y=y) mirror = solar.Mirror(world, cluster_x=x, cluster_y=y)
world.add_mirror(mirror) world.add_mirror(mirror)