first test
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111
objects/solar.py
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111
objects/solar.py
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"""Alle gemessenen Koordinaten der Quelle und der Sonne haben den Ursprung in der linken unteren Ecke des Clusters in einem rechtshaendigen flachen System.
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"""
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import math
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import objects.motor as motor
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class MovingEntity:
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"""Embedded entity in the world with a position."""
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def __init__(self, world):
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self.world = world
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self.pos = (0.0, 0.0, 0.0) # (x, y, z) in local untilted coordinates
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def get_pos_rotated(self):
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"""Return position rotated by world's tilt around y-axis."""
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return self.world.rotate_point_y(self.pos)
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def move(self, dx=0, dy=0, dz=0):
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self.pos = (self.pos[0] + dx, self.pos[1] + dy, self.pos[2] + dz)
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class Target(MovingEntity):
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def __init__(self, world, pos=(0.0, 0.0, 0.0)):
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super().__init__(world)
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self.pos = pos
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class Source(MovingEntity):
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def __init__(self, world, pos=(10.0, 10.0, 10.0)):
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super().__init__(world)
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self.pos = pos
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class Mirror:
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def __init__(self, world, cluster_x=0, cluster_y=0):
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self.world = world
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self.cluster_x = cluster_x
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self.cluster_y = cluster_y
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# Store the motors
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self.yaw = motor.Motor(self.world.board)
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self.pitch = motor.Motor(self.world.board)
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# Position in un-tilted coordinate system
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self.pos = (cluster_x * self.world.grid_size, cluster_y * self.world.grid_size, 0.0)
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def get_pos_rotated(self):
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return self.world.rotate_point_y(self.pos)
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def set_angle_from_source_target(self, source: Source, target: Target):
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# Get rotated positions
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pos_mirror = self.get_pos_rotated()
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pos_source = source.get_pos_rotated()
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pos_target = target.get_pos_rotated()
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v_source = (
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pos_source[0] - pos_mirror[0],
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pos_source[1] - pos_mirror[1],
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pos_source[2] - pos_mirror[2],
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)
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v_target = (
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pos_target[0] - pos_mirror[0],
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pos_target[1] - pos_mirror[1],
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pos_target[2] - pos_mirror[2],
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)
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def normalize(v):
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length = math.sqrt(v[0] ** 2 + v[1] ** 2 + v[2] ** 2)
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if length == 0:
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return (0, 0, 0)
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return (v[0] / length, v[1] / length, v[2] / length)
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v_source_n = normalize(v_source)
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v_target_n = normalize(v_target)
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mirror_normal = (
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v_source_n[0] + v_target_n[0],
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v_source_n[1] + v_target_n[1],
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v_source_n[2] + v_target_n[2],
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)
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mirror_normal = normalize(mirror_normal)
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# Update the angles based on the normals in rotated positions
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self.yaw.set_angle(math.degrees(math.atan2(mirror_normal[0], mirror_normal[2])))
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self.pitch.set_angle(math.degrees(math.atan2(mirror_normal[1], mirror_normal[2])))
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def get_angles(self):
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return self.yaw.angle, self.pitch.angle
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class World:
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def __init__(self, board, tilt_deg=0.0):
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self.board = board
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self.grid_size = 10 # In cm
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self.tilt_deg = tilt_deg # Tilt of the grid system around y-axis
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self.mirrors = []
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def add_mirror(self, mirror):
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self.mirrors.append(mirror)
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def update_mirrors_from_source_target(self, source: Source, target: Target):
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for mirror in self.mirrors:
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mirror.set_angle_from_source_target(source, target)
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def rotate_point_y(self, point):
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"""Rotate a point around the y-axis by the world's tilt angle."""
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x, y, z = point
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theta = math.radians(self.tilt_deg)
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cos_t = math.cos(theta)
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sin_t = math.sin(theta)
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x_rot = x * cos_t + z * sin_t
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y_rot = y
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z_rot = -x * sin_t + z * cos_t
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return (x_rot, y_rot, z_rot)
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