Made the elo system work. Colorized the leaderboard. Better data structure. Improved the HTML. Custom form system. Added Sessions
This commit is contained in:
219
src/routes.go
219
src/routes.go
@@ -4,6 +4,7 @@ import (
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"errors"
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"fmt"
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"log"
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"math"
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"net/http"
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"strings"
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"time"
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@@ -13,7 +14,6 @@ import (
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)
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func getEnter(c *gin.Context) {
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// Simple render for now
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tm.Render(c, "enter", gin.H{})
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}
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@@ -34,8 +34,9 @@ func postEnter(c *gin.Context) {
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// Require a winner
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if scoreA == scoreB {
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tm.Render(c, "enter", gin.H{"Error": "Score A score must be different from score B",
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"a1": a1h, "a2": a2h, "b1": b1h, "b2": b2h, "scoreA": scoreA, "scoreB": scoreB})
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SaveForm(c)
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SetMessage(c, "There must be a winner")
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c.Redirect(http.StatusSeeOther, "/enter")
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return
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}
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@@ -46,8 +47,9 @@ func postEnter(c *gin.Context) {
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}
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u, err := findUserByHandle(handle)
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if err != nil {
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tm.Render(c, "enter", gin.H{"Error": fmt.Sprintf("User %q not found", handle),
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"a1": a1h, "a2": a2h, "b1": b1h, "b2": b2h, "scoreA": scoreA, "scoreB": scoreB})
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SaveForm(c)
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SetMessage(c, fmt.Sprintf(`Player "%v" does not exist`, handle))
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c.Redirect(http.StatusSeeOther, "/enter")
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return nil, err
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}
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return u, nil
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@@ -72,8 +74,9 @@ func postEnter(c *gin.Context) {
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// Check for at least one player on each side
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if b1 == nil && b2 == nil || a1 == nil && a2 == nil {
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tm.Render(c, "enter", gin.H{"Error": "At least one player required on each side",
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"a1": a1h, "a2": a2h, "b1": b1h, "b2": b2h, "scoreA": scoreA, "scoreB": scoreB})
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SaveForm(c)
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SetMessage(c, "There must be at least one player on each side")
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c.Redirect(http.StatusSeeOther, "/enter")
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return
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}
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@@ -83,52 +86,78 @@ func postEnter(c *gin.Context) {
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for i, u := range users {
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if u != nil {
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if seen[u.ID] {
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tm.Render(c, "enter", gin.H{"Error": fmt.Sprintf("User %q specified multiple times", users[i].Username),
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"a1": a1h, "a2": a2h, "b1": b1h, "b2": b2h, "scoreA": scoreA, "scoreB": scoreB})
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SaveForm(c)
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SetMessage(c, fmt.Sprintf(`Player "%v" cannot play twice in one game`, users[i].Username))
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c.Redirect(http.StatusSeeOther, "/enter")
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return
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}
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seen[u.ID] = true
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}
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}
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// Look up table if provided
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var tableID *uint
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if slug := c.Param("tslug"); slug != "" {
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var t Table
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if err := db.Where("slug = ?", slug).First(&t).Error; err == nil {
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tableID = &t.ID
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}
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}
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// Create game
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g := Game{
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ScoreA: scoreA,
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ScoreB: scoreB,
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TableID: tableID,
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WinnerIsA: scoreA > scoreB,
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ScoreA: scoreA,
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ScoreB: scoreB,
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}
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if err := db.Create(&g).Error; err != nil {
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c.String(http.StatusInternalServerError, "game create error")
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return
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}
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// Collect players by side
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players := []struct {
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u *User
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side string
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}{
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{a1, "A"},
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{a2, "A"},
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{b1, "B"},
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{b2, "B"},
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var players []Player
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var playerbuf []float64
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for i, user := range users {
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if user != nil {
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var side string
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if i > 1 {
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side = "B"
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} else {
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side = "A"
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}
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players = append(players, Player{u: user, side: side, dElo: 0})
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playerbuf = append(playerbuf, user.Elo)
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}
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}
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for _, p := range players {
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if p.u != nil {
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if err := db.Create(&GamePlayer{GameID: g.ID, UserID: p.u.ID, Side: p.side}).Error; err != nil {
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c.String(http.StatusInternalServerError, "failed to assign player")
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return
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}
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team1 := NewTeam(players[:len(players)/2], g.ScoreA)
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team2 := NewTeam(players[len(players)/2:], g.ScoreB)
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// Set new elo for all players
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GetNewElo([]*Team{team1, team2})
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var winningSide string
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if g.ScoreA > g.ScoreB {
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winningSide = "A"
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} else {
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winningSide = "B"
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}
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for i, p := range players {
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db.Save(p.u)
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p.dElo = players[i].u.Elo - playerbuf[i]
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var updateString string
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if p.side == winningSide {
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updateString = "win_count"
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} else {
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updateString = "loss_count"
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}
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var expr = gorm.Expr(updateString+" + ?", 1)
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// Update win or loss
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err = db.Model(&User{}).
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Where("id = ?", p.u.ID).
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UpdateColumn(updateString, expr).UpdateColumn("game_count", gorm.Expr("game_count + ?", 1)).Error
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if err != nil {
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fmt.Println(err)
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}
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if err := db.Create(&GameUser{GameID: g.ID, UserID: p.u.ID, Side: p.side, DeltaElo: p.dElo}).Error; err != nil {
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c.String(http.StatusInternalServerError, "failed to assign player")
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return
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}
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}
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@@ -143,122 +172,78 @@ func getIndex(c *gin.Context) {
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getLogin(c)
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}
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func roundFloat(val float64, precision uint) float64 {
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ratio := math.Pow(10, float64(precision))
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return math.Round(val*ratio) / ratio
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}
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func getHistory(c *gin.Context) {
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// Load recent games with players
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// Load recent games
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var games []Game
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db.Order("created_at desc").Limit(100).Preload("Table").Find(&games)
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db.Order("created_at desc").Find(&games)
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type UserElo struct {
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User
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DeltaElo float64
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}
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type GRow struct {
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Game
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PlayersA []User
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PlayersB []User
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PlayersA []UserElo
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PlayersB []UserElo
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WinnerIsA bool
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}
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var rows []GRow
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for _, g := range games {
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var gps []GamePlayer
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db.Preload("User").Where("game_id = ?", g.ID).Find(&gps)
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var a, b []User
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var gps []GameUser
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db.Model(&GameUser{}).Preload("User").Where("game_id = ?", g.ID).Find(&gps)
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var a, b []UserElo
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for _, gp := range gps {
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if gp.Side == "A" {
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a = append(a, gp.User)
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a = append(a, UserElo{gp.User, roundFloat(gp.DeltaElo, 2)})
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} else {
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b = append(b, gp.User)
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b = append(b, UserElo{gp.User, roundFloat(gp.DeltaElo, 2)})
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}
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}
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rows = append(rows, GRow{Game: g, PlayersA: a, PlayersB: b})
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rows = append(rows, GRow{Game: g, PlayersA: a, PlayersB: b, WinnerIsA: g.ScoreA > g.ScoreB})
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log.Printf("%+v", rows[0].PlayersA[0].Username)
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}
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tm.Render(c, "history", gin.H{"Games": rows})
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}
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func getLeaderboard(c *gin.Context) {
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// Simple metric: wins = games where player's side has higher score
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type Row struct {
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Username, Slug string
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Wins, Games int
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var users []User
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if err := db.Order("elo DESC").Find(&users).Error; err != nil {
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c.String(http.StatusInternalServerError, "Error: %v", err)
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return
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}
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// Load last 1000 games for performance (simple MVP)
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var games []Game
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db.Order("created_at desc").Limit(1000).Find(&games)
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// Build map of gameID->winnerSide
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winner := map[uint]string{}
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for _, g := range games {
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side := ""
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if g.ScoreA > g.ScoreB {
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side = "A"
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} else if g.ScoreB > g.ScoreA {
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side = "B"
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}
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winner[g.ID] = side
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}
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// Count per user
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type Cnt struct{ Wins, Games int }
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counts := map[uint]*Cnt{}
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users := map[uint]User{}
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for _, g := range games {
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var gps []GamePlayer
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db.Preload("User").Where("game_id = ?", g.ID).Find(&gps)
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for _, gp := range gps {
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if counts[gp.UserID] == nil {
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counts[gp.UserID] = &Cnt{}
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users[gp.UserID] = gp.User
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}
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counts[gp.UserID].Games++
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if winner[g.ID] != "" && winner[g.ID] == gp.Side {
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counts[gp.UserID].Wins++
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}
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}
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}
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rows := []Row{}
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for uid, cnt := range counts {
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u := users[uid]
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rows = append(rows, Row{Username: u.Username, Slug: u.Slug, Wins: cnt.Wins, Games: cnt.Games})
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}
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// Sort by wins desc, then games desc, then username
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// Simple insertion sort to avoid extra imports
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for i := 1; i < len(rows); i++ {
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j := i
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for j > 0 && (rows[j-1].Wins < rows[j].Wins || (rows[j-1].Wins == rows[j].Wins && (rows[j-1].Games < rows[j].Games || (rows[j-1].Games == rows[j].Games && rows[j-1].Username > rows[j].Username)))) {
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rows[j-1], rows[j] = rows[j], rows[j-1]
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j--
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}
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}
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if len(rows) > 100 {
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rows = rows[:100]
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}
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tm.Render(c, "leaderboard", gin.H{"Rows": rows})
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tm.Render(c, "leaderboard", gin.H{
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"Users": users,
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})
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}
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func getUserView(c *gin.Context) {
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slug := c.Param("slug")
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slug := c.Param("userSlug")
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u, err := userBySlug(slug)
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if err != nil {
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c.String(404, "user not found")
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return
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}
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own := false
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if cu := getSessionUser(c); cu != nil && cu.ID == u.ID {
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// Check if own user
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var own bool
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if slug == u.Slug {
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own = true
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}
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tm.Render(c, "user", gin.H{"Viewed": u, "Stats": getStatsFromUser(u), "Own": own})
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tm.Render(c, "user", gin.H{"User": u, "Own": own})
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}
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func getMe(c *gin.Context) {
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u := getSessionUser(c)
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if u == nil {
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c.Redirect(302, "/login")
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return
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}
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tm.Render(c, "user", gin.H{"Viewed": u, "Stats": getStatsFromUser(u), "Own": true})
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tm.Render(c, "user", gin.H{"User": u, "Own": true})
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}
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func postMe(c *gin.Context) {
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