implemented radio button system for entering the games

This commit is contained in:
Jonas Hahn
2025-08-27 15:22:13 +02:00
parent 9595da7a53
commit c04466835e
2 changed files with 108 additions and 52 deletions

View File

@@ -54,10 +54,16 @@ func postEnter(c *gin.Context) {
}
// Parse form
a1h := strings.TrimSpace(c.PostForm("a1"))
a2h := strings.TrimSpace(c.PostForm("a2"))
b1h := strings.TrimSpace(c.PostForm("b1"))
b2h := strings.TrimSpace(c.PostForm("b2"))
p1h := strings.TrimSpace(c.PostForm("p1"))
p2h := strings.TrimSpace(c.PostForm("p2"))
p3h := strings.TrimSpace(c.PostForm("p3"))
p4h := strings.TrimSpace(c.PostForm("p4"))
p1t := strings.TrimSpace(c.PostForm("team_p1"))
p2t := strings.TrimSpace(c.PostForm("team_p2"))
p3t := strings.TrimSpace(c.PostForm("team_p3"))
p4t := strings.TrimSpace(c.PostForm("team_p4"))
scoreA := atoiSafe(c.PostForm("scoreA"))
scoreB := atoiSafe(c.PostForm("scoreB"))
@@ -84,25 +90,46 @@ func postEnter(c *gin.Context) {
return u, nil
}
var a1, a2, b1, b2 *User
var p1, p2, p3, p4 *User
// Always ensure A1 exists, fallback to current if empty
var err error
if a1, err = resolveUser(a1h); err != nil {
if p1, err = resolveUser(p1h); err != nil {
return
}
if a2, err = resolveUser(a2h); err != nil {
if p2, err = resolveUser(p2h); err != nil {
return
}
if b1, err = resolveUser(b1h); err != nil {
if p3, err = resolveUser(p3h); err != nil {
return
}
if b2, err = resolveUser(b2h); err != nil {
if p4, err = resolveUser(p4h); err != nil {
return
}
// Generate raw teams
var players []Player
var team1ps, team2ps []Player
users := []*User{p1, p2, p3, p4}
sides := []string{p1t, p2t, p3t, p4t}
var playerbuf []float64
for i, u := range users {
if u != nil {
if sides[i] == "A" || sides[i] == "B" {
players = append(players, Player{u, sides[i], 0})
playerbuf = append(playerbuf, u.Elo)
if sides[i] == "A" {
team1ps = append(team1ps, Player{u, sides[i], 0})
} else {
team2ps = append(team2ps, Player{u, sides[i], 0})
}
}
}
}
// Check for at least one player on each side
if b1 == nil && b2 == nil || a1 == nil && a2 == nil {
if len(team1ps) == 0 || len(team2ps) == 0 {
SaveForm(c)
SetMessage(c, "There must be at least one player on each side")
c.Redirect(http.StatusSeeOther, "/enter")
@@ -111,7 +138,6 @@ func postEnter(c *gin.Context) {
// Check for duplicate users
seen := map[uint]bool{}
users := []*User{a1, a2, b1, b2}
for i, u := range users {
if u != nil {
if seen[u.ID] {
@@ -148,25 +174,8 @@ func postEnter(c *gin.Context) {
return
}
var players []Player
fmt.Println("Len players", len(players))
var playerbuf []float64
for i, user := range users {
if user != nil {
var side string
if i > 1 {
side = "B"
} else {
side = "A"
}
players = append(players, Player{u: user, side: side, dElo: 0})
playerbuf = append(playerbuf, user.Elo)
}
}
team1 := NewTeam(players[:len(players)/2], g.ScoreA)
team2 := NewTeam(players[len(players)/2:], g.ScoreB)
team1 := NewTeam(team1ps, g.ScoreA)
team2 := NewTeam(team2ps, g.ScoreB)
// Set new elo for all players
GetNewElo([]*Team{team1, team2})