Refactor project structure and update configurations. Now first working version
- Updated `.air.conf` for Nix compatibility and simplified build commands. - Enhanced `.gitignore` to include `tmp` directory. - Improved `README.md` with clearer instructions and added language details. - Refined CSS styles for better UI consistency and added alert styles. - Upgraded `flake.nix` to use Go 1.24 and improved shell environment setup. - Modified authentication logic in `auth.go` for better user handling. - Updated `main.go` to dynamically set the listening port and improved logging. - Added new `routes.go` file for handling game entry and history. - Enhanced user models and added statistics tracking in `models.go`. - Improved template rendering and added user feedback messages in HTML templates. - Removed obsolete build error logs and binaries.
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@@ -30,14 +30,20 @@ func NewTemplateManager(dir string, base string, ext string) *TemplateManager {
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tm := &TemplateManager{
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templates: make(map[string]*template.Template),
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funcs: template.FuncMap{
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// Attach functions to the templates here
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"fmtTime": func(t time.Time) string {
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return t.Local().Format("2006-01-02 15:04") // Go’s reference time
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},
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"cmpTwo": func(a, b int) bool {
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return a == b
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},
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},
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base: base,
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dir: dir,
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ext: ext,
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}
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// Populate template manager
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tm.LoadTemplates()
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return tm
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@@ -58,7 +64,7 @@ func (tm *TemplateManager) LoadTemplates() {
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}
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name := stripAfterDot(filepath.Base(file))
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logger.Println(name)
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lg.Println(name)
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// Parse base + view template together
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tpl, err := template.New(name).
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