Added grayscale

This commit is contained in:
2025-11-01 21:48:20 +01:00
parent 606d911930
commit 1c32e4e3d2
5 changed files with 55 additions and 6 deletions

View File

@@ -0,0 +1,23 @@
#version 300 es
precision highp float;
in vec2 v_texcoord;
uniform sampler2D tex;
out vec4 fragColor;
void main() {
vec4 pixColor = texture(tex, v_texcoord);
float gray = 0.0;
// Get gray with luminosity and hdr
// https://en.wikipedia.org/wiki/Grayscale#Luma_coding_in_video_systems
gray = dot(pixColor.rgb, vec3(0.2627, 0.6780, 0.0593));
// Change contrast
float contrast = 0.95;
gray = (gray - 0.5) * contrast + 0.5;
gray = clamp(gray, 0.0, 1.0);
fragColor = vec4(vec3(gray), pixColor.a);
}